![]() ![]() Sierra put out a small trickle of Myst-alikes using prerendered 3D, and LucasArts used a few prerendered 3D elements to paste over the cracks in The Dig, but it wasn’t until 1998 with Quest For Glory V and Grim Fandango that they would take the new step into realtime-rendered 3D for adventure games. LucasArts kept chugging away at traditional 2D until 1997, when Curse of Monkey Island took that approach to its peak Sierra was more interested in experimenting with the possibilities of full-motion video (FMV), yielding material like the Phantasmagoria series or the second Gabriel Knight game. (It does somewhat better on worldbuilding, mind.) Compared to 2D adventure games of the era of the sort which Sierra and LucasArts were putting out, this seemed in some ways to be a throwback to earlier eras of adventure games, where puzzles where the main draw and storytelling was much more secondary.Īs the decade rolled on, it became evident that 3D would be the future, but as we’ve seen it would take a while before Sierra and LucasArts accepted that – possibly because they that their own audience would struggle to accept it. Next to The 7th Guest, it was the first example of what you could call a “slideshow-style” 3D adventures (relying on prerendered 3D and fairly limited movement controls), and it sold astonishingly well it was also very focused on puzzles and fairly light when it comes to plot and characters. Part of this may have come down to the Myst factor. By and large, that’s become an extreme, niche perspective, and the general consensus is that you can have a perfectly good 3D adventure game, but in the 1990s the debate was much fiercer. ![]() Even today, you could probably find some who think that a real graphical adventure game has 2D art, a third-person perspective, and either a point-and-click interface or a text parser, and games which don’t offer that simply aren’t adventure games. The adventure game fandom is a particular case of the latter sort of reactionary fandom, with a golden age in the 1990s (or, if you’re a text adventure fan, the 1980s) put on a pedestal and much soul-searching as to why the hell commercial companies pursuing commercial profits spent their energy on more commercially profitable game genres instead of slightly archaic niche game types.īack in the 1990s this ended up manifesting as a deep distrust in some quarters of the use of 3D. Features the voice of James Earl Jones.Īlmost 2.Videogame fandoms in general can be a bit reactionary from time to time – both socially and politically when it comes to those quarters which drank the Kool-Aid on Gamergate, and in terms of the sort of gameplay and technology games use. ![]() Starring Brian Keith, Margot Kidder, and Russell Means. ![]() An interface that makes interaction intuitive and simple.Be part of an exciting comedy thriller!.Full freedom of movement, explore where, when and what you want!.Four CDs of unparalleled graphics and sound.The graphics quality, the fascinating, believable characters, and complete freedom of movement will make you feel like you've actually walked through the screen and become the main character in a rich, intriguing mystery movie.Īccess Software's Under A Killing Moon features: This thrilling and hilarious adventure is unlike anything you've seen before. It's a game that challenges and entertains it leaves you wanting more of this believable virtual world.”Įnter the virtual world of Under A Killing Moon, where it is December 2042, and you, as Tex Murphy, must stop the forces of evil before they destroy mankind and rob you of your next unemployment check. Low frame rates for slower computers and all-but-forgotten art of disk swapping. “Truly interactive video with great characters, script, and puzzles. Making a return appearance from Martian Memorandum as a hardboiled private investigator, Tex is ready to fumble his way again to solve a conspiracy involving a secretive organization with an agenda to destroy the world.” “With the release of Under a Killing Moon, Access Software has upped the ante in the genre of adventure gaming. While the ending is a little silly, the game was still a fantastic blend of real-time 3D exploration, and "interactive movie." A fond game memory.” This game engine allowed you to search virtual versions of each scene, for the clues you needed. “Adding to the fun was a 3D interface not unlike Doom, though used for exploration and puzzles, not action gaming. ![]()
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